Setup for Success
This is the first post for Scavenger showcasing the earliest build we have. Scavenger is being developed from scratch without using any existing Game engines so the first things on our plates as developers is basic things like displaying models and textures and simple Input handling.
For this first build, we've integrated the FBX SDK in, allowing us to load model data from FBX files and with some custom code to load Texture data from DDS files we have a robot that shows up on the screen. We also have some rudimentary input handling using Xinput that lets us use the Left Analog stick's horizontal axis to move the camera horizontally and the Right analog stick's vertical axis to move the camera vertically. This input configuration's not going to stick around for long but it was something to help test with.
In the coming weeks, we'll outline our progress with newer builds in other blog posts as we slowly lay the foundation for our game.
Team Three Was Taken
Salvager
Sci-Fi Action RPG
Status | Prototype |
Author | threewastaken |
Genre | Action |
More posts
- Mixamo Mesh Bone WeightsOct 22, 2023
- Particle Systems and Burn outOct 22, 2023
- Shadow Maps, Particles and AnimationsOct 22, 2023
- Splash Screens: aka Don't mix your Drawing APIsOct 21, 2023
- Scaling to every Circumstance: UI LayoutsSep 09, 2023
- Separating the Game from the EngineSep 02, 2023
- Catching Up: Refactors and UI ScreensAug 12, 2023
- Slow and Steady Systems BuildsJul 18, 2023