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Devlog
Mixamo Mesh Bone Weights
October 22, 2023
by
threewastaken
This is a retrospective post on the work done on Salvager from the 12th to 19th of October. This was the final week of the Project so in addition to development tasks that still remained, I also had t...
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Particle Systems and Burn out
October 22, 2023
by
threewastaken
This is a retrospective post on the work done on Salvager from the 5th to 12th of October. This was left as a buffer week to catch any work spilling over from the previous 2 weeks, of which there was...
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Shadow Maps, Particles and Animations
October 22, 2023
by
threewastaken
This is a retrospective post on the work done on Salvager from the 28th of September to the 5th of October. There were a lot of tasks that were in progress during this week due to tasks spilling over...
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Splash Screens: aka Don't mix your Drawing APIs
October 21, 2023
by
threewastaken
1
This is a retrospective post on the work done on Salvager from the 21st to 28th of September. This was the first week of Month4, the last month of development for the Project but there were still a lo...
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Scaling to every Circumstance: UI Layouts
September 09, 2023
by
threewastaken
Incorrect UI Scaling at 1600 x 900 and Inventory Layout woes Over the last few weeks, a lot of new UI elements have been added to the Game which came with the challenge of having it be accessible via...
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Separating the Game from the Engine
September 02, 2023
by
threewastaken
For the first sprint of this month, the plan was to prepare for the work coming up in the next couple of weeks with yet another Refactor session. The focus for this month would be on fleshing out ARPG...
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Catching Up: Refactors and UI Screens
August 12, 2023
by
threewastaken
Author: Sreenath Premkumar Sreekala For the past few weeks, I've been playing catch-up after implementing an Entity-Component-System model to the Engine code which meant that a lot of the features tha...
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Slow and Steady Systems Builds
July 18, 2023
by
threewastaken
During this last week, a lot of the Progress made was behind the scenes, setting up to implement features that'll come to fruition at the end of this week. Unfortunately that also means we don't have...
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Setup for Success
July 08, 2023
by
threewastaken
This is the first post for Scavenger showcasing the earliest build we have. Scavenger is being developed from scratch without using any existing Game engines so the first things on our plates as devel...
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